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Sisters of the Dawn TTRPG

Created by Rick Kitagawa

Take up the mantle of the Sisters of the Dawn - witches trying to save the universe from the nihilistic demon-cult the Order of the Dark Wheel. Lighter than GURPS lite, you'll be slinging fireballs and hanging out with your familiar in no time!

Latest Updates from Our Project:

[Sisters of the Dawn] - Tiebreaker Poll! Your response is needed!
16 days ago – Mon, Feb 23, 2026 at 06:33:17 PM

Happy Monday, everyone!

So I knew this was going to happen - we ended up with a tie in the poll to determine which epoch the bonus adventure was going to be set in.

As we kick off our final week of the campaign, I need your help to break the tie. To help you along, I've come up with the framework for two campaigns in the Historic epoch, and two in the Post-Fall epoch. Please choose wisely, and choose soon - this backer-only poll closes at 3pm PT this Wednesday!

And just for a bit more context:
Historic - San Francisco is going to be set in the Prohibition era, when San Francisco's waterways were used in smuggling in illegal booze. There might be pirates, international espionage, and you'll have to infiltrate a local chapter of the Order of the Dark Wheel to save a captured Sister.

Historic - Berkeley is set in the 60's anti-Vietnam war and hippie movement in the heart of it all, Berkeley, California. When a strange portal opens up in People's Park, people are mostly too drugged up to realize there's actually a strange new dimension on the other side. You'll have to explore - and survive - a whole new dimension, and get to the bottom of it before the acid trips wear off.

Post-Fall - Escape the BattleDome is set in the ruins of Las Vegas. Sin City has been turned into a coliseum of death - magic dampeners have been installed in the ruins of the Sphere, and you and your sisters have been captured and forced to fight in a battle to the death. With the impending deathmatch looming, you'll have to use your wits to outsmart your captors and escape before you're forced to fight each other.

Post-Fall - Wake the Dreamer is an adventure that can take place in any ruined city across the world. Something is wrong with a young boy who has a habit of wandering off while he sleeps, sabotaging your compound. When your coven goes to investigate what's going on, you're sucked into a dreamspace, where madness rules and you must fight for your life to escape the living nightmare - and hopefully save the boy at the same time. 

Thanks again for the support, and please vote! 

Have a good week!
Rick

[Sisters of the Dawn] - One week to go! Background on "The Fall"
19 days ago – Fri, Feb 20, 2026 at 05:45:17 PM

Hello everyone!

We've been making steady progress to our next stretch goal - thank you! I super appreciate everyone who's talked about the game, shared it with friends and family, and of course, backed it.

As you likely know, the poll (attached below) is leaning towards a historic campaign, but it's very close! I'll close the poll next Monday, so if you'd rather a post-Fall campaign, or a contemporary one, this is your last call to give your input towards the bonus adventure's time period.

Also, some folks have asked me about what exactly is the event that causes the apocalyptic event known as the Fall, and it so happens that there's an entire short story about it.

I hope you have a good weekend and enjoy the story!

Cheer, Rick

PS - The story is for backers only, so if you haven't backed, now is a great time to unlock the tale of Kat, the Chronomancer.

PPS - Kat is canonically the ONLY witch who has the ability to manipulate, slow, and move outside of time. Which is why chronomancy is not an option in the game, and she's been tasked with a singular goal to focus on.

[Sisters of the Dawn] - Addressing the controversy / poll reminder
26 days ago – Fri, Feb 13, 2026 at 03:41:50 PM

Hi all,

So you may or may not have seen this video where the Order of the Dark Wheel is apparently not too happy with the TTRPG that we're making, and I wanted to address some of the points directly.

If you'd like to watch the full apology video, you can find it on Instagram or on TikTok.

Firstly, for legal reasons, I've been advised to let you know that while the idea of throwing fireballs and using magic against ICE agents is indeed part of the allure of this game, I do need to clarify that the contemporary adventure that is packaged with the game is a situation where a rogue branch of the Order doing the protest agitating. 

I did not mean to imply that the Order of the Dark Wheel, as a whole, has anything to do with the police state, nor with white supremacy organizations.

I fully understand that the Order of the Dark Wheel is an anti-racist, anti-fascist organization that, while may be trying to exterminate life on earth by summoning hordes of demons, is devoted to improving the world in the meantime and welcomes anyone into their fold, regardless of race, class, ethnic background, gender, ability, age, or immigration status, especially given their nature as an international organization.

I've been explicitly asked to point people towards this phrase in the Order handbook
...[D]iscrimination is not allowed here at the Order. We invite members of all nationalities, ethnic backgrounds, class, ability, age, gender, and sexual orientation to join.

I'm sorry to all the Order members who feel maligned by the copy written on the BackerKit campaign page, and I will update it over the weekend to reflect the fact that the agitators are a rogue group of Order members. 

Thank you for your time and consideration, and if you haven't yet backed, now is a great time to do so, as any additional funds will go towards any legal expenses in terms of dealing with the Order. 

Otherwise, Happy Friday the 13th and I hope you all have a safe and awesome weekend. 

Cheers,
Rick

Stretch Goal 2 unlocked! Secret Stretch Goals Announced!
about 1 month ago – Fri, Feb 06, 2026 at 04:45:27 PM

Hi everyone!

Big thanks to all of you for pushing us over stretch goal #2! Thanks to your combined powers there will now there will be a separate adventure module (both available digitally and as a print copy) added to both the add-ons as well as to the stretch goal cache of bonuses! If you're a backer, PLEASE fill out the poll - it'll help me decide which epoch to set the adventure in. 

So just to be clear - if you've backed at the Battle-Ready tier or higher, you will not have to add any of the add-ons to your rewards. You'll automatically get the rewards (the enamel pin and the print and digital copy of the adventure module) added to your package when it ships.

I mention this because for the third stretch goal - at $1500 - I'll be adding a copy of the character sheet pad to all physical tiers!! 

This means that if you get the stretch goal rewards as part of your pledge tier, you'll be receiving TWO copies of the character sheet pad - enough to create a whole army of witches to battle the Order of the Dark Wheel. If you've backed where you're not currently getting the character sheets but are getting a physical copy, you'll get a character sheet pad added. 

I also have unveiled all of the current stretch goals:

$1,000 - Sisters of the Dawn sigil hard enamel pin - UNLOCKED
$1,200 - Bonus adventure zine - UNLOCKED
$1,500 - +1 Character sheet pad with all print editions
$1,700 - Set of 20 D6 dice
$2,000 - Witch portrait sticker set
$2,500 - Dice upgraded to custom dice
$2,700 - Extra adventure added to the adventure zine

The Witch Portrait sticker set is based on a mechanic I saw in Pandemic Legacy: Season 0 - where there are stickers with base heads and clear stickers of accessories and clothes that you can layer on top of the base illustration.

The sticker set will be a sheet of base heads with various hair, hats, piercings, etc. to help illustrate your character sheets.

The custom dice will replace the 6 pips with the Sisters of the Dawn sigil, and while I'm still working with a dice factory to figure everything out, I'm hoping for something similar to this:

Anyway, thanks so much again, and the easiest way for us to get to the custom dice is to tell your friends! 

Please share the project to any folks you think would be into it. Thanks again and if you haven't backed yet, there's no better time than now! 

Cheers,
Rick

Sisters of the Dawn - Stretch Goal 2 poll!
about 1 month ago – Thu, Feb 05, 2026 at 11:58:02 AM

Helloooooo!

So exciting! We've unlocked the first stretch goal - I'm already polishing up the design file for the enamel pin that's going out to every backer in the Battle-Ready pledge tier or higher!

I've also added it to the add-ons, so if you don't already have the "all stretch goals" reward, you can add on a coven pin!

Also, we're very very close to the second stretch goal, which is an additional adventure! 


Since the base game comes with three adventures, one in each epoch, I can't decide what I want to do for this fourth adventure. And when I can't decide something, I'll leave it up to you! 

Do you want your witches to navigate (and upend) patriarchy in the past, the present, or in the post-apocalyptic future?  Jump into the new poll and let me know what epoch you want the fourth adventure to be set in. 

Thanks again!
-Rick